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API > API/Editor > API/Editor/SequenceRecorder > API/Editor/SequenceRecorder/FAnimationRecorderManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RecordAnimation
(
USkeletalMeshComponent* Component, |
AnimationRecorder.h | ||
bool RecordAnimation
(
USkeletalMeshComponent* Component, |
Starts recording an animation. | AnimationRecorder.h | |
bool RecordAnimation
(
USkeletalMeshComponent* Component, |
AnimationRecorder.h |
RecordAnimation(USkeletalMeshComponent , UAnimSequence , const FAnimationRecordingSettings &)
| Name | RecordAnimation |
| Type | function |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
| Include Path | #include "AnimationRecorder.h" |
| Source | /Engine/Source/Editor/SequenceRecorder/Private/AnimationRecorder.cpp |
bool RecordAnimation
(
USkeletalMeshComponent * Component,
UAnimSequence * Sequence,
const FAnimationRecordingSettings & Settings
)
RecordAnimation(USkeletalMeshComponent *, const FString &, const FString &, const FAnimationRecordingSettings &)
Description
Starts recording an animation.
| Name | RecordAnimation |
| Type | function |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
| Include Path | #include "AnimationRecorder.h" |
| Source | /Engine/Source/Editor/SequenceRecorder/Private/AnimationRecorder.cpp |
bool RecordAnimation
(
USkeletalMeshComponent * Component,
const FString & AssetPath,
const FString & AssetName,
const FAnimationRecordingSettings & Settings
)
RecordAnimation(USkeletalMeshComponent , UAnimSequence , FAnimationSerializer *, const FAnimationRecordingSettings &)
| Name | RecordAnimation |
| Type | function |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
| Include Path | #include "AnimationRecorder.h" |
| Source | /Engine/Source/Editor/SequenceRecorder/Private/AnimationRecorder.cpp |
bool RecordAnimation
(
USkeletalMeshComponent * Component,
UAnimSequence * Sequence,
FAnimationSerializer * InAnimationSerializer,
const FAnimationRecordingSettings & Settings
)