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API > API/Editor > API/Editor/SequenceRecorder
| Name | FAnimRecorderInstance |
| Type | struct |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
| Include Path | #include "AnimationRecorder.h" |
Syntax
struct FAnimRecorderInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimRecorderInstance() |
AnimationRecorder.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAnimRecorderInstance() |
AnimationRecorder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | FString | AnimationRecorder.h | ||
| AssetPath | FString | AnimationRecorder.h | ||
| bCachedEnableUpdateRateOptimizations | bool | Used to store/restore URO when recording | AnimationRecorder.h | |
| CachedSkelCompForcedLodModel | int | Original ForcedLodModel setting on the SkelComp, so we can modify it and restore it when we are done. | AnimationRecorder.h | |
| CachedVisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | Used to store/restore update flag when recording | AnimationRecorder.h | |
| Recorder | TSharedPtr< FAnimationRecorder > | AnimationRecorder.h | ||
| Sequence | TWeakObjectPtr< UAnimSequence > | AnimationRecorder.h | ||
| SkelComp | TWeakObjectPtr< USkeletalMeshComponent > | AnimationRecorder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BeginRecording() |
AnimationRecorder.h | ||
void FinishRecording
(
bool bShowMessage |
AnimationRecorder.h | ||
void Init
(
USkeletalMeshComponent* InComponent, |
AnimationRecorder.h | ||
void Init
(
USkeletalMeshComponent* InComponent, |
AnimationRecorder.h | ||
void ProcessRecordedTimes
(
UAnimSequence* AnimSequence, |
Process any time data captured and apply it to the bones on the given SkeletalMeshComponent. | AnimationRecorder.h | |
void ProcessRecordedTimes
(
UAnimSequence* AnimSequence, |
AnimationRecorder.h | ||
void Update
(
float DeltaTime |
AnimationRecorder.h |