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A tree item that represents an actor in the world
| Name | FActorDescTreeItem |
| Type | struct |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h |
| Include Path | #include "ActorDescTreeItem.h" |
Syntax
struct FActorDescTreeItem : public IActorBaseTreeItem
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorDescTreeItem
(
const FGuid& InActorGuid, |
ActorDescTreeItem.h | ||
FActorDescTreeItem
(
const FGuid& InActorGuid, |
Construct this item from an actor desc | ActorDescTreeItem.h | |
FActorDescTreeItem
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
Construct this item from an actor desc instance | ActorDescTreeItem.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FFilterPredicate | TBaseDelegate_OneParam< bool, const FWorldPartitionActorDescInstance * > | ActorDescTreeItem.h | |
| FInteractivePredicate | TBaseDelegate_OneParam< bool, const FWorldPartitionActorDescInstance * > | ActorDescTreeItem.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Type | const FSceneOutlinerTreeItemType | Static type identifier for this tree item class | ActorDescTreeItem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorDescHandle | FWorldPartitionHandle | The actor desc this tree item is associated with. | ActorDescTreeItem.h | |
| ID | FSceneOutlinerTreeItemID | Constant identifier for this tree item | ActorDescTreeItem.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorGuid | FGuid | ActorDescTreeItem.h | ||
| CachedExternalDataLayerAsset | TSoftObjectPtr< UExternalDataLayerAsset > | ActorDescTreeItem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Filter
(
FFilterPredicate Pred |
ActorDescTreeItem.h | ||
void FocusActorBounds() |
ActorDescTreeItem.h | ||
UExternalDataLayerAsset * GetExternalDataLayerAsset() |
ActorDescTreeItem.h | ||
bool GetInteractiveState
(
FInteractivePredicate Pred |
ActorDescTreeItem.h |
Overridden from IActorBaseTreeItem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FGuid & GetGuid() |
Begin IActorBaseTreeItem Implementation | ActorDescTreeItem.h |
Overridden from ISceneOutlinerTreeItem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanInteract() |
Check whether it should be possible to interact with this tree item | ActorDescTreeItem.h | |
virtual void GenerateContextMenu
(
UToolMenu* Menu, |
Generate a context menu for this item. Only called if only this item is selected. | ActorDescTreeItem.h | |
virtual TSharedRef< SWidget > GenerateLabelWidget
(
ISceneOutliner& Outliner, |
Generate the label widget for this item | ActorDescTreeItem.h | |
virtual FString GetDisplayString() |
Get the raw string to display for this tree item - used for sorting | ActorDescTreeItem.h | |
virtual FSceneOutlinerTreeItemID GetID() |
Get the ID that represents this tree item. Used to reference this item in a map | ActorDescTreeItem.h | |
virtual FString GetPackageName() |
Returns (optionally) the name of the UPackage this item represents/is-part-of | ActorDescTreeItem.h | |
virtual bool GetPinnedState() |
Query the pinned staet of this item. Only called if the item has its own pinned state info | ActorDescTreeItem.h | |
virtual bool GetVisibility() |
Query this items visibility state. Only called if the item type has visibility info | ActorDescTreeItem.h | |
virtual bool HasPinnedStateInfo() |
Returns true if this item can set its own pinned state | ActorDescTreeItem.h | |
virtual bool HasVisibilityInfo() |
Returns true if this item can set its own visibility | ActorDescTreeItem.h | |
virtual bool IsValid() |
Begin ISceneOutlinerTreeItem Implementation | ActorDescTreeItem.h | |
virtual bool ShouldShowPinnedState() |
Returns true if this item should show pinned state | ActorDescTreeItem.h | |
virtual bool ShouldShowVisibilityState() |
Returns true if this item should show its visibility state | ActorDescTreeItem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSceneOutlinerTreeItemID ComputeTreeItemID
(
FGuid InActorGuid, |
ActorDescTreeItem.h | ||
static bool ShouldDisplayInOutliner
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
ActorDescTreeItem.h | ||
static bool ShouldDisplayInOutliner
(
const FWorldPartitionActorDesc* ActorDesc |
ActorDescTreeItem.h |