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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/FActorDescTreeItem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ShouldDisplayInOutliner
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
ActorDescTreeItem.h | ||
static bool ShouldDisplayInOutliner
(
const FWorldPartitionActorDesc* ActorDesc |
ActorDescTreeItem.h |
ShouldDisplayInOutliner(const FWorldPartitionActorDescInstance *)
| Name | ShouldDisplayInOutliner |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h |
| Include Path | #include "ActorDescTreeItem.h" |
| Source | /Engine/Source/Editor/SceneOutliner/Private/ActorDescTreeItem.cpp |
static bool ShouldDisplayInOutliner
(
const FWorldPartitionActorDescInstance * InActorDescInstance
)
ShouldDisplayInOutliner(const FWorldPartitionActorDesc *)
| Name | ShouldDisplayInOutliner |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/ActorDescTreeItem.h |
| Include Path | #include "ActorDescTreeItem.h" |
static bool ShouldDisplayInOutliner
(
const FWorldPartitionActorDesc * ActorDesc
)