Navigation
| Name | PlacementMode |
| Type | Editor |
| Location | /Engine/Source/Editor/PlacementMode/ |
| Module Build Rules | PlacementMode.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FActorPlacementInfo | |
| FPlacementModeID | Struct that defines an identifier for a particular placeable item in this module. |
| FPlacementModeModule |
Structs
| Name | Remarks |
|---|---|
| FBuiltInPlacementCategories | Structure of built-in placement categories. |
| FPlaceableItem | Structure defining a placeable item in the placement mode panel |
| FPlacementCategory | |
| FPlacementCategoryInfo | Struct providing information for a user category of placement objects |
Interfaces
| Name | Remarks |
|---|---|
| IPlacementModeModule |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetTypeHash
(
const FActorPlacementInfo& Object |
ActorPlacementInfo.h | ||
C void IMPLEMENT_MODULE_PlacementMode() |
Forced reference to this function is added by the linker to check that each module uses IMPLEMENT_MODULE | PlacementModeModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TOptional< FLinearColor > GetBasicShapeColorOverride() |
PlacementModeModule.h | ||
static IModuleInterface * InitializePlacementModeModule() |
InitializeModule function, called by module manager after this module's DLL has been loaded | PlacementModeModule.h | |
static FModuleInitializerEntry PlacementModeInitializerEntry
(
TEXT("PlacementMode"), |
PlacementModeModule.h |