enum EEulerCalculationMethod
{
UMETA =(ToolTip = "Calculates the yaw by looking at the BoneRightAxis. This can provide better yaw values, especially when aiming (e.g. with a weapon that has minimal rotation around its pointing axis) and covering extreme angles up and down, but only if this rightwards facing axis is reliable. It won't work well if the bone is also rolling around its axis."),
UMETA =(ToolTip = "Calculates the yaw based only on the BoneFacingAxis. This will work when you're most interested in the yaw and pitch from a pointing direction, but can produce undesirable results when pointing almost directly up or down."),
}