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API > API/Editor > API/Editor/LandscapeEditor
| Name | ILandscapeFileFormat |
| Type | class |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
| Include Path | #include "LandscapeFileFormatInterface.h" |
Syntax
template<class T>
class ILandscapeFileFormat
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ILandscapeFileFormat() |
Note: Even though this is an interface class we need a virtual destructor as derived objects are deleted via a pointer to this interface | LandscapeFileFormatInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Export
(
const TCHAR* Filename, |
LandscapeFileFormatInterface.h | ||
virtual void Export
(
const TCHAR* Filename, |
Export a file (if supported) | LandscapeFileFormatInterface.h | |
const FLandscapeFileTypeInfo & GetInfo() |
Gets info about this format | LandscapeFileFormatInterface.h | |
virtual FLandscapeImportData< T > Import
(
const TCHAR* Filename, |
LandscapeFileFormatInterface.h | ||
FLandscapeImportData< T > Import
(
const TCHAR* Filename, |
Import a file | LandscapeFileFormatInterface.h | |
virtual FLandscapeFileInfo Validate
(
const TCHAR* Filename |
LandscapeFileFormatInterface.h | ||
FLandscapeFileInfo Validate
(
const TCHAR* Filename, |
Validate a file for Import Gives the file format the opportunity to reject a file or return warnings as well as return information about the file for the import UI (e.g. resolution and scale) | LandscapeFileFormatInterface.h |