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API > API/Editor > API/Editor/LandscapeEditor > API/Editor/LandscapeEditor/ILandscapeFileFormat
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FLandscapeImportData< T > Import
(
const TCHAR* Filename, |
LandscapeFileFormatInterface.h | ||
FLandscapeImportData< T > Import
(
const TCHAR* Filename, |
Import a file | LandscapeFileFormatInterface.h |
Import(const TCHAR *, FLandscapeFileResolution)
| Name | Import |
| Type | function |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
| Include Path | #include "LandscapeFileFormatInterface.h" |
virtual FLandscapeImportData < T > Import
(
const TCHAR * Filename,
FLandscapeFileResolution ExpectedResolution
) const
Import(const TCHAR *, FName, FLandscapeFileResolution)
Description
Import a file
| Name | Import |
| Type | function |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
| Include Path | #include "LandscapeFileFormatInterface.h" |
FLandscapeImportData < T > Import
(
const TCHAR * Filename,
FName LayerName,
FLandscapeFileResolution ExpectedResolution
) const
imported data and (optional) error message
Parameters
| Name | Remarks |
|---|---|
| Filename | path to the file to import |
| LayerName | name of layer being imported (in case of Heightmap this will be NAME_None) |
| ExpectedResolution | resolution selected in the import UI (mostly for the benefit of .raw) |