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API > API/Editor > API/Editor/LandscapeEditor > API/Editor/LandscapeEditor/ILandscapeFileFormat
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FLandscapeFileInfo Validate
(
const TCHAR* Filename |
LandscapeFileFormatInterface.h | ||
FLandscapeFileInfo Validate
(
const TCHAR* Filename, |
Validate a file for Import Gives the file format the opportunity to reject a file or return warnings as well as return information about the file for the import UI (e.g. resolution and scale) | LandscapeFileFormatInterface.h |
Validate(const TCHAR *)
| Name | Validate |
| Type | function |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
| Include Path | #include "LandscapeFileFormatInterface.h" |
virtual FLandscapeFileInfo Validate
(
const TCHAR * Filename
) const
Validate(const TCHAR *, FName)
Description
Validate a file for Import Gives the file format the opportunity to reject a file or return warnings as well as return information about the file for the import UI (e.g. resolution and scale)
| Name | Validate |
| Type | function |
| Header File | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h |
| Include Path | #include "LandscapeFileFormatInterface.h" |
FLandscapeFileInfo Validate
(
const TCHAR * Filename,
FName LayerName
) const
information about the file and (optional) error message
Parameters
| Name | Remarks |
|---|---|
| Filename | path to the file to validate for import |
| LayerName | name of layer that is being imported (in case of Heightmap this will be NAME_None) |