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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node_Switch
- UK2Node_Switch::GetUniquePinName()
- UGameplayTagsK2Node_SwitchGameplayTag::GetUniquePinName()
- UGameplayTagsK2Node_SwitchGameplayTagContainer::GetUniquePinName()
- UK2Node_SwitchName::GetUniquePinName()
- UK2Node_SwitchInteger::GetUniquePinName()
- UK2Node_SwitchString::GetUniquePinName()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h |
Include | #include "K2Node_Switch.h" |
virtual FName GetUniquePinName&40;&41;
Remarks
Gets a unique pin name, the next in the sequence