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API > API/Plugins > API/Plugins/GameplayTagsEditor > API/Plugins/GameplayTagsEditor/UGameplayTagsK2Node_SwitchGamepl-_1
- UK2Node_Switch::GetUniquePinName()
- UGameplayTagsK2Node_SwitchGameplayTagContainer::GetUniquePinName()
References
Module | GameplayTagsEditor |
Header | /Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_SwitchGameplayTagContainer.h |
Include | #include "GameplayTagsK2Node_SwitchGameplayTagContainer.h" |
Source | /Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/GameplayTagsK2Node_SwitchGameplayTagContainer.cpp |
virtual FName GetUniquePinName&40;&41;
Remarks
Gets a unique pin name, the next in the sequence