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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::NodeCausesStructuralBlueprintChange()
- UGameplayTagsK2Node_LiteralGameplayTag::NodeCausesStructuralBlueprintChange()
- UGameplayTagsK2Node_MultiCompareBase::NodeCausesStructuralBlueprintChange()
- UK2Node_LoadAsset::NodeCausesStructuralBlueprintChange()
- UK2Node_StructMemberGet::NodeCausesStructuralBlueprintChange()
- UK2Node_BreakStruct::NodeCausesStructuralBlueprintChange()
- UK2Node_FormatText::NodeCausesStructuralBlueprintChange()
- UK2Node_FunctionTerminator::NodeCausesStructuralBlueprintChange()
- UK2Node_StructMemberSet::NodeCausesStructuralBlueprintChange()
- UK2Node_MakeStruct::NodeCausesStructuralBlueprintChange()
- UDEPRECATED_K2Node_LocalVariable::NodeCausesStructuralBlueprintChange()
- UK2Node_DelegateSet::NodeCausesStructuralBlueprintChange()
- UK2Node_Literal::NodeCausesStructuralBlueprintChange()
- UK2Node_Composite::NodeCausesStructuralBlueprintChange()
- UK2Node_ActorBoundEvent::NodeCausesStructuralBlueprintChange()
- UK2Node_ComponentBoundEvent::NodeCausesStructuralBlueprintChange()
- UK2Node_BreakStruct::NodeCausesStructuralBlueprintChange()
- UK2Node_MakeStruct::NodeCausesStructuralBlueprintChange()
- UK2Node_Tunnel::NodeCausesStructuralBlueprintChange()
- UK2Node_Composite::NodeCausesStructuralBlueprintChange()
- UK2Node_CustomEvent::NodeCausesStructuralBlueprintChange()
- UK2Node_Timeline::NodeCausesStructuralBlueprintChange()
- UK2Node_Event::NodeCausesStructuralBlueprintChange()
- UK2Node_ActorBoundEvent::NodeCausesStructuralBlueprintChange()
- UK2Node_ComponentBoundEvent::NodeCausesStructuralBlueprintChange()
- UK2Node_CustomEvent::NodeCausesStructuralBlueprintChange()
- UAnimGraphNode_Base::NodeCausesStructuralBlueprintChange()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual bool NodeCausesStructuralBlueprintChange&40;&41; const
Remarks
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint