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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UEdGraphNode::PinConnectionListChanged()
- UK2Node::PinConnectionListChanged()
- UAnimGraphNode_AssetPlayerBase::PinConnectionListChanged()
- UK2Node_GetDMXAttributeValues::PinConnectionListChanged()
- UK2Node_FormatText::PinConnectionListChanged()
- UAnimGraphNode_CustomProperty::PinConnectionListChanged()
- UK2Node_ConstructObjectFromClass::PinConnectionListChanged()
- UK2Node_CreateDelegate::PinConnectionListChanged()
- UK2Node_GetClassDefaults::PinConnectionListChanged()
- UK2Node_EnhancedInputAction::PinConnectionListChanged()
- UK2Node_Event::PinConnectionListChanged()
- UAnimGraphNode_Base::PinConnectionListChanged()
- UAnimGraphNode_AssetPlayerBase::PinConnectionListChanged()
- UAnimGraphNode_CustomProperty::PinConnectionListChanged()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
virtual void PinConnectionListChanged
&40;
UEdGraphPin &42; Pin
&41;
Remarks
Called when the connection list of one of the pins of this node is changed in the editor