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Unreal Engine C++ API Reference > Plugins > InputBlueprintNodes > UK2Node_EnhancedInputAction
- UEdGraphNode::PinConnectionListChanged()
- UK2Node::PinConnectionListChanged()
- UK2Node_EnhancedInputAction::PinConnectionListChanged()
References
Module | InputBlueprintNodes |
Header | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_EnhancedInputAction.h |
Include | #include "K2Node_EnhancedInputAction.h" |
Source | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Private/K2Node_EnhancedInputAction.cpp |
virtual void PinConnectionListChanged
&40;
UEdGraphPin &42; Pin
&41;
Remarks
Called when the connection list of one of the pins of this node is changed in the editor