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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UEdGraphNode::PinConnectionListChanged()
- UK2Node::PinConnectionListChanged()
- UAnimGraphNode_Base::PinConnectionListChanged()
- UAnimGraphNode_AssetPlayerBase::PinConnectionListChanged()
- UAnimGraphNode_CustomProperty::PinConnectionListChanged()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual void PinConnectionListChanged
&40;
UEdGraphPin &42; Pin
&41;
Remarks
Called when the connection list of one of the pins of this node is changed in the editor