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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UK2Node::NodeCausesStructuralBlueprintChange()
- UAnimGraphNode_Base::NodeCausesStructuralBlueprintChange()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
virtual bool NodeCausesStructuralBlueprintChange&40;&41; const
Remarks
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint