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| Name | USoundCueGraphNode |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h |
| Include Path | #include "SoundCueGraph/SoundCueGraphNode.h" |
Syntax
UCLASS (MinimalAPI)
class USoundCueGraphNode : public USoundCueGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → USoundCueGraphNode_Base → USoundCueGraphNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundCueGraphNode
(
const FObjectInitializer& ObjectInitializer |
SoundCueGraph/SoundCueGraphNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SoundNode | TObjectPtr< USoundNode > | The SoundNode this represents | SoundCueGraph/SoundCueGraphNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInputPin() |
Add an input pin to this node and recompile the SoundCue | SoundCueGraph/SoundCueGraphNode.h | |
bool CanAddInputPin() |
Checks whether an input can be added to this node | SoundCueGraph/SoundCueGraphNode.h | |
void CreateInputPin() |
Create a new input pin for this node | SoundCueGraph/SoundCueGraphNode.h | |
int32 EstimateNodeWidth() |
Estimate the width of this Node from the length of its title | SoundCueGraph/SoundCueGraphNode.h | |
void PostCopyNode() |
Fix up the node's owner after being copied | SoundCueGraph/SoundCueGraphNode.h | |
void RemoveInputPin
(
UEdGraphPin* InGraphPin |
Remove a specific input pin from this node and recompile the SoundCue | SoundCueGraph/SoundCueGraphNode.h | |
void SetSoundNode
(
USoundNode* InSoundNode |
Set the SoundNode this represents (also assigns this to the SoundNode in Editor) | SoundCueGraph/SoundCueGraphNode.h |
Overridden from USoundCueGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateInputPins() |
Create all of the input pins required | SoundCueGraph/SoundCueGraphNode.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDocumentationExcerptName() |
SoundCueGraph/SoundCueGraphNode.h | ||
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
SoundCueGraph/SoundCueGraphNode.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
SoundCueGraph/SoundCueGraphNode.h | ||
virtual FText GetTooltipText() |
SoundCueGraph/SoundCueGraphNode.h | ||
virtual void PrepareForCopying() |
SoundCueGraph/SoundCueGraphNode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostDuplicate
(
bool bDuplicateForPIE |
SoundCueGraph/SoundCueGraphNode.h | ||
virtual void PostEditImport() |
SoundCueGraph/SoundCueGraphNode.h | ||
virtual void PostLoad() |
SoundCueGraph/SoundCueGraphNode.h |