Navigation
| Name | AudioEditor |
| Type | Editor |
| Location | /Engine/Source/Editor/AudioEditor/ |
| Module Build Rules | AudioEditor.Build.cs |
Classes
Structs
| Name | Remarks |
|---|---|
| FAudioEditorDeviceSettings | |
| FAudioPlatform | |
| FSoundClassGraphSchemaAction_NewNode | Action to add a node to the graph |
| FSoundCueGraphSchemaAction_NewComment | Action to create new comment |
| FSoundCueGraphSchemaAction_NewFromSelected | Action to add nodes to the graph based on selected objects |
| FSoundCueGraphSchemaAction_NewNode | Action to add a node to the graph |
| FSoundCueGraphSchemaAction_Paste | Action to paste clipboard contents into the graph |
| FSoundSubmixGraphConnectionDrawingPolicyFactory | |
| FSoundSubmixGraphSchemaAction_NewNode | Action to add a node to the graph |
Interfaces
| Name | Remarks |
|---|---|
| IAudioEditorModule | Sound class editor module interface |
| ISoundClassEditor | |
| ISoundCueEditor | |
| ISoundSubmixEditor |
Enums
Public
| Name | Remarks |
|---|---|
| EUseTemplateSoundWaveDuringAssetImport |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioEditorAppIdentifier | const FName | AudioEditorModule.h |