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| Name | USoundCueGraphNode_Base |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h |
| Include Path | #include "SoundCueGraph/SoundCueGraphNode_Base.h" |
Syntax
UCLASS (MinimalAPI)
class USoundCueGraphNode_Base : public UEdGraphNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → USoundCueGraphNode_Base
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundCueGraphNode_Base
(
const FObjectInitializer& ObjectInitializer |
SoundCueGraph/SoundCueGraphNode_Base.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateInputPins() |
Create all of the input pins required | SoundCueGraph/SoundCueGraphNode_Base.h | |
int32 GetInputCount() |
Get the current Input Pin count | SoundCueGraph/SoundCueGraphNode_Base.h | |
UEdGraphPin * GetInputPin
(
int32 InputIndex |
Get a single Input Pin via its index | SoundCueGraph/SoundCueGraphNode_Base.h | |
void GetInputPins
(
TArray< class UEdGraphPin* >& OutInputPins |
Get all of the Input Pins | SoundCueGraph/SoundCueGraphNode_Base.h | |
UEdGraphPin * GetOutputPin() |
Get the Output Pin (should only ever be one) | SoundCueGraph/SoundCueGraphNode_Base.h | |
void InsertNewNode
(
UEdGraphPin* FromPin, |
Handles inserting the node between the FromPin and what the FromPin was original connected to | SoundCueGraph/SoundCueGraphNode_Base.h | |
virtual bool IsRootNode() |
Is this the undeletable root node | SoundCueGraph/SoundCueGraphNode_Base.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
SoundCueGraph/SoundCueGraphNode_Base.h | ||
virtual void AutowireNewNode
(
UEdGraphPin* FromPin |
SoundCueGraph/SoundCueGraphNode_Base.h | ||
virtual bool CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* Schema |
SoundCueGraph/SoundCueGraphNode_Base.h | ||
virtual FString GetDocumentationLink() |
SoundCueGraph/SoundCueGraphNode_Base.h | ||
virtual void ReconstructNode() |
SoundCueGraph/SoundCueGraphNode_Base.h |