Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UEdGraphNode
- UAnimStateNodeBase
- UAnimStateAliasNode
- UAnimStateConduitNode
- UAnimStateNode
- UAnimStateTransitionNode
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
| Include | #include "AnimStateNodeBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UAnimStateNodeBase : public UEdGraphNode
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimStateNodeBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* Schema |
||
| bool | |||
| void | |||
| UAnimBlueprint * | |||
| UEdGraph * | |||
| FString | Name used as a seed when pasting nodes. | ||
| FString | Gets the animation state node documentation link. | ||
| UEdGraphPin * | GetInputPin () |
||
| UObject * | |||
| UEdGraphPin * | GetOutputPin () |
||
| FString | GetStateName () |
||
| void | GetTransitionList
(
TArray< class UAnimStateTransitionNode* >& OutTransitions, |
Populates the OutTransitions array with a list of transition nodes connected to this state. | |
| void | |||
| TSharedPtr< class INameValidatorInterface > | |||
| void | OnRenameNode
(
const FString& NewName |
||
| void | PostLoad () |
||
| void | |||
| void | Serialize
(
FArchive& Ar |