Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UEdGraphNode
- UAnimStateNodeBase
- UAnimStateNode
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h |
| Include | #include "AnimStateNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimStateNode : public UAnimStateNodeBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAlwaysResetOnEntry | Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight. | |
| TObjectPtr< class UEdGraph > | BoundGraph | The animation graph for this state. | |
| FAnimNotifyEvent | StateEntered | ||
| FAnimNotifyEvent | StateFullyBlended | ||
| FAnimNotifyEvent | StateLeft | ||
| TEnumAsByte< EAnimStateType > | StateType | The type of the contents of this state. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimStateNode
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | AutowireNewNode
(
UEdGraphPin* FromPin |
||
| bool | |||
| void | DestroyNode () |
||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| UEdGraphPin * | |||
| TArray< UEdGraph * > | GetSubGraphs () |
||
| FText | |||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void |
Overridden from UAnimStateNodeBase
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| UEdGraph * | |||
| UEdGraphPin * | GetInputPin () |
||
| UEdGraphPin * | GetOutputPin () |
||
| FString | GetStateName () |
||
| void |