Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UEdGraphNode
- UAnimStateNodeBase
- UAnimStateConduitNode
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h |
| Include | #include "AnimStateConduitNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimStateConduitNode : public UAnimStateNodeBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UEdGraph > | BoundGraph | The transition graph for this conduit; it's a logic graph, not an animation graph. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimStateConduitNode
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | AutowireNewNode
(
UEdGraphPin* FromPin |
||
| bool | |||
| void | DestroyNode () |
||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| TArray< UEdGraph * > | GetSubGraphs () |
||
| FText | |||
| void | |||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Overridden from UAnimStateNodeBase
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| UEdGraph * | |||
| FString | Name used as a seed when pasting nodes. | ||
| UEdGraphPin * | GetInputPin () |
||
| UEdGraphPin * | GetOutputPin () |
||
| FString | GetStateName () |
||
| void |