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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_PoseByName |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h |
| Include Path | #include "AnimGraphNode_PoseByName.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_PoseByName : public UAnimGraphNode_AssetPlayerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_AssetPlayerBase → UAnimGraphNode_PoseByName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_PoseByName
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_PoseByName.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_PoseByName | AnimGraphNode_PoseByName.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title | AnimGraphNode_PoseByName.h |
Functions
Public
Overridden from UAnimGraphNode_AssetPlayerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetAnimationAsset
(
UAnimationAsset* Asset |
Virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; | AnimGraphNode_PoseByName.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportTimeForTransitionGetter() |
Interface to support transition getter. | AnimGraphNode_PoseByName.h | |
virtual void GetAllAnimationSequencesReferred
(
TArray< UAnimationAsset* >& AnimAssets |
Populate the supplied arrays with the currently reffered to animation assets. | AnimGraphNode_PoseByName.h | |
virtual UAnimationAsset * GetAnimationAsset() |
AnimGraphNode_PoseByName.h | ||
virtual void ReplaceReferredAnimations
(
const TMap< UAnimationAsset*, UAnimationAsset* >& AnimAssetReplacementMap |
Replace references to animations that exist in the supplied maps | AnimGraphNode_PoseByName.h | |
virtual EAnimAssetHandlerType SupportsAssetClass
(
const UClass* AssetClass |
Returns whether this node supports the supplied asset class | AnimGraphNode_PoseByName.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_PoseByName.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
AnimGraphNode_PoseByName.h | ||
virtual FText GetMenuCategory() |
AnimGraphNode_PoseByName.h | ||
virtual void PreloadRequiredAssets() |
AnimGraphNode_PoseByName.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
AnimGraphNode_PoseByName.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_PoseByName.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_PoseByName.h |