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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_BlendListBase
- UAnimGraphNode_LayeredBoneBlend
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h |
Include | #include "AnimGraphNode_LayeredBoneBlend.h" |
Syntax
class UAnimGraphNode_LayeredBoneBlend : public UAnimGraphNode_BlendListBase
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_LayeredBoneBlend | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_LayeredBoneBlend
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Adds a new pose pin. | |
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void | RemovePinFromBlendByFilter
(
UEdGraphPin* Pin |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab |
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FString | Gets the menu category this node belongs in. | |
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void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished. |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FLinearColor | Gets the draw color of a node's title bar | |
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FText | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | Handles reading, writing, and reference collecting using FArchive. |