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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LayeredBoneBlend
- UAnimGraphNode_Base::GetNodeCategory()
- UAnimGraphNode_BlendListBase::GetNodeCategory()
- UAnimGraphNode_LayeredBoneBlend::GetNodeCategory()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h |
Include | #include "AnimGraphNode_LayeredBoneBlend.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LayeredBoneBlend.cpp |
virtual FString GetNodeCategory&40;&41; const
Remarks
Gets the menu category this node belongs in.