Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_BlendListBase
- UAnimGraphNode_BlendListByEnum
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h |
Include | #include "AnimGraphNode_BlendListByEnum.h" |
Syntax
class UAnimGraphNode_BlendListByEnum :
public UAnimGraphNode_BlendListBase,
public INodeDependingOnEnumInterface
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UEnum > | BoundEnum | Name of the enum being switched on |
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FAnimNode_BlendListByEnum | Node | |
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TArray< FName > | VisibleEnumEntries |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_BlendListByEnum
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ExposeEnumElementAsPin
(
FName EnumElementName |
Exposes a pin corresponding to the specified element name. |
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void | GetPinInformation
(
const FString& InPinName, |
Gets information about the specified pin. If both bIsPosePin and bIsTimePin are false, the index is meaningless. |
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void | RemovePinFromBlendList
(
UEdGraphPin* Pin |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | BakeDataDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to update the node template before it is inserted in the compiled class. |
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void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input |
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void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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void | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Handles reading, writing, and reference collecting using FArchive. |
Overridden from INodeDependingOnEnumInterface
Type | Name | Description | |
---|---|---|---|
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UEnum * | GetEnum () |
|
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void | ReloadEnum
(
UEnum* InEnum |
|
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bool |