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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_BlendListByEnum
- INodeDependingOnEnumInterface::ShouldBeReconstructedAfterEnumChanged()
- UAnimGraphNode_BlendListByEnum::ShouldBeReconstructedAfterEnumChanged()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h |
Include | #include "AnimGraphNode_BlendListByEnum.h" |
virtual bool ShouldBeReconstructedAfterEnumChanged&40;&41; const