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Unreal Engine C++ API Reference > Editor > AIGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphSchema
- UAIGraphSchema
- UConversationGraphSchema
- UEdGraphSchema_BehaviorTree
- UEdGraphSchema_EnvironmentQuery
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h |
Include | #include "AIGraphSchema.h" |
Syntax
class UAIGraphSchema : public UEdGraphSchema
Constructors
Type | Name | Description | |
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UAIGraphSchema
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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TSharedPtr< FAISchemaAction_NewNode > | AddNewNodeAction
(
FGraphActionListBuilderBase& ContextMenuBuilder, |
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TSharedPtr< FAISchemaAction_NewSubNode > | AddNewSubNodeAction
(
FGraphActionListBuilderBase& ContextMenuBuilder, |
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void | GetGraphNodeContextActions
(
FGraphContextMenuBuilder& ContextMenuBuilder, |
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void | GetSubNodeClasses
(
int32 SubNodeFlags, |
Overridden from UEdGraphSchema
Type | Name | Description | |
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void | BreakNodeLinks
(
UEdGraphNode& TargetNode |
Breaks all links from/to a single node |
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void | BreakPinLinks
(
UEdGraphPin& TargetPin, |
Breaks all links from/to a single pin |
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void | BreakSinglePinLink
(
UEdGraphPin* SourcePin, |
Breaks the link between two nodes. |
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FConnectionDrawingPolicy * | CreateConnectionDrawingPolicy
(
int32 InBackLayerID, |
Returns new FConnectionDrawingPolicy from this schema |
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void | GetContextMenuActions
(
UToolMenu* Menu, |
Gets actions that should be added to the right-click context menu for a node or pin |
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TSharedPtr< FEdGraphSchemaAction > | Returns schema action to create comment from implemention | |
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int32 | GetNodeSelectionCount
(
const UEdGraph* Graph |
Returns the currently selected graph node count |
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FLinearColor | GetPinTypeColor
(
const FEdGraphPinType& PinType |
Gets the draw color of a pin based on it's type. |
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bool | ShouldHidePinDefaultValue
(
UEdGraphPin* Pin |
If we should disallow viewing and editing of the supplied pin |