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API > API/Editor > API/Editor/AIGraph
References
Module | AIGraph |
Header | /Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h |
Include | #include "AIGraphTypes.h" |
Syntax
struct FGraphNodeClassData
Variables
Type | Name | Description | |
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uint32: 1 | bHideParent | Set when class wants to hide parent class from selection (just one class up hierarchy) |
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uint32: 1 | bIsHidden | Set when child class masked this one out (e.g. always use game specific class instead of engine one) |
Constructors
Type | Name | Description | |
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FGraphNodeClassData
(
UClass* InClass, |
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FGraphNodeClassData
(
const FString& InAssetName, |
Functions
Type | Name | Description | |
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FText | GetCategory () |
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UClass * | GetClass
(
bool bSilent |
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FString | GetClassName () |
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FString | ||
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FString | ||
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FString | ||
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FText | GetTooltip () |
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bool | IsAbstract () |
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bool | IsBlueprint () |
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bool | IsDeprecated () |
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FString | ToString () |