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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/TargetDeviceId.h |
Include | #include "Interfaces/TargetDeviceId.h" |
Syntax
class FTargetDeviceId
Remarks
Implements a target devices identifier.
Constructors
Type | Name | Description | |
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Default constructor. | ||
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FTargetDeviceId
(
const FString& InPlatformName, |
Creates and initializes a new target device identifier. |
Functions
Type | Name | Description | |
---|---|---|---|
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const FString & | Gets the device identifier. | |
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const FString & | Gets the platform name. | |
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bool | IsValid () |
Checks whether this target device identifier is valid. |
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bool | Parse
(
const FString& IdString, |
Converts a string to a target device identifier. |
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FString | ToString () |
Gets the string representation for this device identifier. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FTargetDeviceId& Other |
Compares this device identifier with the given device identifier for inequality. |
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bool | operator==
(
const FTargetDeviceId& Other |
Compares this device identifier with the given device identifier for equality. |