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| Name | PhysicsUtilities |
| Type | Developer |
| Location | /Engine/Source/Developer/PhysicsUtilities/ |
| Module Build Rules | PhysicsUtilities.Build.cs |
Structs
| Name | Remarks |
|---|---|
| FPhysAssetCreateParams | Parameters for PhysicsAsset creation |
Interfaces
| Name | Remarks |
|---|---|
| IDecomposeMeshToHullsAsync |
Enums
Public
| Name | Remarks |
|---|---|
| EPhysAssetFitGeomType | |
| EPhysAssetFitVertWeight |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Creates the interface to the asynchronous convex decomposition tool chain. | ConvexDecompTool.h | ||
void DecomposeMeshToHulls
(
UBodySetup* InBodySetup, |
Utility for turning arbitrary mesh into convex hulls. | ConvexDecompTool.h | |
bool FPhysicsAssetUtils::CreateCollisionFromBones
(
UBodySetup* bs, |
Replaces any collision already in the BodySetup with an auto-generated one using the parameters provided. | PhysicsAssetUtils.h |