The Developer category provides code that is compiled for every type of build target, but only in non-shipping build configurations. These include development and debug tools, and these modules are not included in Shipping builds.
A
- AITestSuite
- AnimationDataController
- AnimationWidgets
- AssetTools
- AudioSettingsEditor
- AutomationController
- AutomationDriver
- AutomationWindow
B
C
D
- DatasmithExporter
- DatasmithExporterUI
- DatasmithFacade
- DerivedDataCache
- DesktopPlatform
- DesktopWidgets
- DeveloperToolSettings
- DeviceManager
- DirectoryWatcher
- DrawPrimitiveDebugger
E
F
G
H
I
L
M
- MassEntityTestSuite
- MaterialBaking
- MaterialUtilities
- Merge
- MeshBoneReduction
- MeshBuilder
- MeshBuilderCommon
- MeshDescriptionOperations
- MeshMergeUtilities
- MeshReductionInterface
- MeshUtilities
- MeshUtilitiesEngine
- MessageLog
N
O
P
S
- ScreenShotComparison
- ScreenShotComparisonTools
- ScriptDisassembler
- SessionFrontend
- Settings
- SettingsEditor
- ShaderCompilerCommon
- ShaderFormatOpenGL
- ShaderFormatVectorVM
- ShaderPreprocessor
- SharedSettingsWidgets
- SkeletalMeshUtilitiesCommon
- SlackIntegrations
- SlateFileDialogs
- SlateReflector
- SourceCodeAccess
- SourceControl
- SourceControlCheckInPrompt
- StandaloneRenderer
- StructUtilsTestSuite
T
- TargetDeviceServices
- TargetPlatform
- TextureBuild
- TextureBuildUtilities
- TextureCompressor
- TextureFormat
- ToolMenus
- ToolWidgets
- TraceAnalysis
- TraceInsights
- TraceInsightsCore
- TraceInsightsFrontend
- TraceServices
- TraceTools
- TranslationEditor
- TreeMap
- TurnkeyIO