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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::RetrieveMeshSections()
- FStaticMeshAdapter::RetrieveMeshSections()
- FStaticMeshComponentAdapter::RetrieveMeshSections()
- FSkeletalMeshComponentAdapter::RetrieveMeshSections()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
void RetrieveMeshSections
&40;
int32 LODIndex,
TArray< FSectionInfo > & InOutSectionInfo
&41; const
Remarks
Retrieves all mesh sections from underlying data