Navigation
Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::GetNumberOfLODs()
- FStaticMeshAdapter::GetNumberOfLODs()
- FStaticMeshComponentAdapter::GetNumberOfLODs()
- FSkeletalMeshComponentAdapter::GetNumberOfLODs()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
int32 GetNumberOfLODs&40;&41; const
Remarks
Returns the number of LODs for the data the adapter represents