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API > API/Developer > API/Developer/MeshMergeUtilities > API/Developer/MeshMergeUtilities/IMaterialBakingAdapter
- IMaterialBakingAdapter::GetBaseName()
- FStaticMeshAdapter::GetBaseName()
- FStaticMeshComponentAdapter::GetBaseName()
- FSkeletalMeshComponentAdapter::GetBaseName()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
FString GetBaseName&40;&41; const
Remarks
Returns base name to use for newly created assets