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Unreal Engine C++ API Reference > Developer > MeshBuilder
Inheritance Hierarchy
- FMeshBuilder
- FStaticMeshBuilder
References
Module | MeshBuilder |
Header | /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h |
Include | #include "StaticMeshBuilder.h" |
Syntax
class FStaticMeshBuilder : public FMeshBuilder
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | Build
(
const FSkeletalMeshBuildParameters& SkeletalMeshBuildParameters |
No support for skeletal mesh build in this class. |
Overridden from FMeshBuilder
Type | Name | Description | |
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bool | Build
(
FStaticMeshRenderData& OutRenderData, |
Build function should be override and is the starting point for static mesh builders |
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bool | BuildMeshVertexPositions
(
UStaticMesh* StaticMesh, |