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API > API/Developer > API/Developer/MeshBuilder > API/Developer/MeshBuilder/FStaticMeshBuilder > API/Developer/MeshBuilder/FStaticMeshBuilder/Build
- FMeshBuilder::Build()
- FStaticMeshBuilder::Build()
References
Module | MeshBuilder |
Header | /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h |
Include | #include "StaticMeshBuilder.h" |
Source | /Engine/Source/Developer/MeshBuilder/Private/StaticMeshBuilder.cpp |
virtual bool Build
&40;
FStaticMeshRenderData & OutRenderData,
UStaticMesh &42; StaticMesh,
const FStaticMeshLODGroup & LODGroup,
bool bGenerateCoarseMeshStreamingLODs,
bool bAllowNanite
&41;
Remarks
Build function should be override and is the starting point for static mesh builders