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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Syntax
class FStaticMeshLODGroup
Remarks
The LOD settings to use for a group of static meshes.
Constructors
Type | Name | Description | |
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Default values. |
Functions
Type | Name | Description | |
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int32 | Returns the default lightmap resolution. | |
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int32 | Returns the default maximum of optional LODs | |
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int32 | Returns the default maximum of streamed LODs | |
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int32 | Returns the default number of LODs to build. | |
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FMeshReductionSettings | GetDefaultSettings
(
int32 LODIndex |
Returns default reduction settings for the specified LOD. |
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FMeshReductionSettings | GetSettings
(
const FMeshReductionSettings& InSettings, |
Applies global settings tweaks for the specified LOD. |
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bool | Returns whether this LOD group supports LOD streaming. |