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API > API/Developer > API/Developer/MeshBuilder
| Name | FStaticMeshBuilder |
| Type | class |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h |
| Include Path | #include "StaticMeshBuilder.h" |
Syntax
class FStaticMeshBuilder : public FMeshBuilder
Inheritance Hierarchy
- FMeshBuilder → FStaticMeshBuilder
- FStaticMeshBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshBuilder() |
StaticMeshBuilder.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FStaticMeshBuilder() |
StaticMeshBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RecreateRenderStateContext | TSharedPtr< class FStaticMeshComponentRecreateRenderStateContext > | Used to refresh all components in the scene that may be using a mesh we're editing | StaticMeshBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Build
(
FSkeletalMeshRenderData& OutRenderData, |
No support for skeletal mesh build in this class. | StaticMeshBuilder.h |
Overridden from FMeshBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Build
(
FStaticMeshRenderData& OutRenderData, |
Build function should be override and is the starting point for static mesh builders | StaticMeshBuilder.h | |
virtual bool BuildMeshVertexPositions
(
UStaticMesh* StaticMesh, |
StaticMeshBuilder.h |