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API > API/Developer > API/Developer/MeshBuilder > API/Developer/MeshBuilder/FStaticMeshBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Build
(
FStaticMeshRenderData& OutRenderData, |
Build function should be override and is the starting point for static mesh builders | StaticMeshBuilder.h | |
virtual bool Build
(
FSkeletalMeshRenderData& OutRenderData, |
No support for skeletal mesh build in this class. | StaticMeshBuilder.h |
Build(FStaticMeshRenderData &, const FStaticMeshBuildParameters &)
Description
Build function should be override and is the starting point for static mesh builders
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h |
| Include Path | #include "StaticMeshBuilder.h" |
| Source | /Engine/Source/Developer/MeshBuilder/Private/StaticMeshBuilder.cpp |
virtual bool Build
(
FStaticMeshRenderData & OutRenderData,
const FStaticMeshBuildParameters & BuildParameters
)
Build(FSkeletalMeshRenderData &, const struct FSkeletalMeshBuildParameters &)
Description
No support for skeletal mesh build in this class.
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h |
| Include Path | #include "StaticMeshBuilder.h" |
virtual bool Build
(
FSkeletalMeshRenderData & OutRenderData,
const struct FSkeletalMeshBuildParameters & SkeletalMeshBuildParameters
)