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API > API/Developer > API/Developer/MeshBuilder
Abstract class which is the base class of all builder. All share code to build some render data should be found inside this class
| Name | FMeshBuilder |
| Type | class |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h |
| Include Path | #include "MeshBuilder.h" |
Syntax
class FMeshBuilder
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshBuilder() |
MeshBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Build
(
const FSkeletalMeshBuildParameters& SkeletalMeshBuildParameters |
MeshBuilder.h | ||
bool Build
(
FStaticMeshRenderData& OutRenderData, |
Build function should be override and is the starting point for static mesh builders | MeshBuilder.h | |
bool Build
(
FSkeletalMeshRenderData& OutRenderData, |
Build function should be override and is the starting point for skeletal mesh builders | MeshBuilder.h | |
virtual bool Build
(
FStaticMeshRenderData& OutRenderData, |
MeshBuilder.h | ||
bool BuildMeshVertexPositions
(
UStaticMesh* StaticMesh, |
MeshBuilder.h |