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API > API/Developer > API/Developer/MeshBuilder
| Name | FSkeletalMeshBuilder |
| Type | class |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h |
| Include Path | #include "SkeletalMeshBuilder.h" |
Syntax
class FSkeletalMeshBuilder : public FMeshBuilder
Inheritance Hierarchy
- FMeshBuilder → FSkeletalMeshBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshBuilder() |
SkeletalMeshBuilder.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSkeletalMeshBuilder() |
SkeletalMeshBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Build
(
FStaticMeshRenderData& OutRenderData, |
No support for static mesh build in this class. | SkeletalMeshBuilder.h | |
virtual bool Build
(
FSkeletalMeshRenderData& OutRenderData, |
SkeletalMeshBuilder.h |
Overridden from FMeshBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool BuildMeshVertexPositions
(
UStaticMesh* StaticMesh, |
SkeletalMeshBuilder.h |