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API > API/Developer > API/Developer/MeshBuilder > API/Developer/MeshBuilder/FMeshBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Build
(
const FSkeletalMeshBuildParameters& SkeletalMeshBuildParameters |
MeshBuilder.h | ||
bool Build
(
FStaticMeshRenderData& OutRenderData, |
Build function should be override and is the starting point for static mesh builders | MeshBuilder.h | |
bool Build
(
FSkeletalMeshRenderData& OutRenderData, |
Build function should be override and is the starting point for skeletal mesh builders | MeshBuilder.h | |
virtual bool Build
(
FStaticMeshRenderData& OutRenderData, |
MeshBuilder.h |
Build(const FSkeletalMeshBuildParameters &)
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h |
| Include Path | #include "MeshBuilder.h" |
| Source | /Engine/Source/Developer/MeshBuilder/Private/MeshBuilder.cpp |
virtual bool Build
(
const FSkeletalMeshBuildParameters & SkeletalMeshBuildParameters
)
Build(FStaticMeshRenderData &, const FStaticMeshBuildParameters &)
Description
Build function should be override and is the starting point for static mesh builders
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h |
| Include Path | #include "MeshBuilder.h" |
bool Build
(
FStaticMeshRenderData & OutRenderData,
const FStaticMeshBuildParameters & BuildParameters
)
Build(FSkeletalMeshRenderData &, const FSkeletalMeshBuildParameters &)
Description
Build function should be override and is the starting point for skeletal mesh builders
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h |
| Include Path | #include "MeshBuilder.h" |
bool Build
(
FSkeletalMeshRenderData & OutRenderData,
const FSkeletalMeshBuildParameters & SkeletalMeshBuildParameters
)
Build(FStaticMeshRenderData &, UStaticMesh *, const FStaticMeshLODGroup &, bool)
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h |
| Include Path | #include "MeshBuilder.h" |
| Source | /Engine/Source/Developer/MeshBuilder/Private/MeshBuilder.cpp |
virtual bool Build
(
FStaticMeshRenderData & OutRenderData,
UStaticMesh * StaticMesh,
const FStaticMeshLODGroup & LODGroup,
bool bAllowNanite
)