Navigation
Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
Syntax
struct FAssetRenameData
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TWeakObjectPtr< UObject > | Asset | Object being renamed |
![]() |
bool | bOnlyFixSoftReferences | If true, only fix soft references. |
![]() |
FString | NewName | New package and asset name, new object path will be PackagePath/NewName.NewName |
![]() |
FSoftObjectPath | NewObjectPath | New full path, may be a SubObject |
![]() |
FString | NewPackagePath | New path to package without package name, ie /Game/SubDirectory |
![]() |
FSoftObjectPath | OldObjectPath | Full path to old name, in form /Game/SubDirectory/OldName.OldName:SubPath |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FAssetRenameData
(
const TWeakObjectPtr< UObject >& InAsset, |
These constructors leave some fields empty, they are fixed up inside AssetRenameManager | |
![]() |
FAssetRenameData
(
const FSoftObjectPath& InOldObjectPath, |