Navigation
Unreal Engine C++ API Reference > Developer > AssetTools > FAssetRenameData > FAssetRenameData
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
FAssetRenameData
&40;
const FSoftObjectPath & InOldObjectPath,
const FSoftObjectPath & InNewObjectPath,
bool bInOnlyFixSoftReferences
&41;