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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetRenameData > FAssetRenameData
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include | #include "IAssetTools.h" |
FAssetRenameData
&40;
const TWeakObjectPtr< UObject > & InAsset,
const FString & InNewPackagePath,
const FString & InNewName
&41;
Remarks
These constructors leave some fields empty, they are fixed up inside AssetRenameManager