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Unreal Engine C++ API Reference > Developer > AssetTools > FAssetRenameData
Syntax
bool bOnlyFixSoftReferences
Remarks
If true, only fix soft references. This will work even if Asset is null because it has already been renamed
If true, only fix soft references.
Unreal Engine C++ API Reference > Developer > AssetTools > FAssetRenameData
bool bOnlyFixSoftReferences
If true, only fix soft references. This will work even if Asset is null because it has already been renamed
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