• MetaHuman 5.7
  • MetaHuman 5.6
  • MetaHuman 5.0-5.5
  • MetaHuman 4.27 (Legacy)
  • MetaHuman Documentation
    • What's New
    • Overview
    • MetaHuman Creator
    • MetaHuman Capture
    • MetaHuman Animator
    • MetaHumans in Unreal Engine
      • Assets Overview
      • The MetaHuman Component for Unreal Engine
      • LODSync Component for Unreal Engine
      • Requirements and Configuration Settings
      • Platform and LOD Specifications
      • Performance and Scalability Settings
      • MetaHuman LODs
      • Hair Art Directability
      • Animation
    • MetaHuman in UEFN
    • MetaHumans on Fab
    • MetaHuman for Maya
    • MetaHuman for Houdini
    • MetaHuman Facial Description Standard
  1. Epic GamesDeveloper
  2. MetaHumans in Unreal Engine

MetaHumans in Unreal Engine

Use an assembled MetaHuman character in Unreal Engine.

MetaHumans in Unreal Engine

A MetaHuman Character assembled using either the UE Cine or UE Optimized pipeline will create assets that can be used in Unreal Engine.  Once assembled, the character blueprint can be added to a level.

Assets Overview

Assets Overview

Lists the most important assets created when assembling a character for Unreal Engine.

The MetaHuman Component for Unreal Engine

The MetaHuman Component for Unreal Engine

Learn how to configure the MetaHuman component in Unreal Engine 5.

LODSync Component for Unreal Engine

LODSync Component for Unreal Engine

Learn how to set up and customize your MetaHuman LOD settings in Unreal Engine 5.

Requirements and Configuration Settings

Requirements and Configuration Settings

Configure and optimize Unreal Engine for working with MetaHumans on different platforms.

Platform and LOD Specifications

Platform and LOD Specifications

Technical specifications for MetaHumans on different platforms.

Performance and Scalability Settings

Performance and Scalability Settings

Overview of handling performance and scalability settings for MetaHumans in your Unreal Engine projects.

MetaHuman LODs

MetaHuman LODs

Control MetaHuman level of detail using the LODSync Component and the Groom Asset Editor.

Hair Art Directability

Hair Art Directability

Overview of how to shape and animative hair strands in Unreal Engine.

Animation

Animation

Learn how to animate MetaHumans in Unreal Engine with Control Rig and IK Rig.


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