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Given a root will drive all items underneath in a chain based harmonics spectrum
| Name | FRigUnit_ChainHarmonicsPerItem |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
| Include Path | #include "Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h" |
Syntax
USTRUCT (Meta=(DisplayName="Chain Harmonics", Category="Simulation"))
struct FRigUnit_ChainHarmonicsPerItem : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_ChainHarmonicsPerItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ChainHarmonicsPerItem() |
Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawDebug | bool | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
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| ChainRoot | FRigElementKey | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
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| DrawWorldOffset | FTransform | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
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| Pendulum | FRigUnit_ChainHarmonics_Pendulum | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
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| Reach | FRigUnit_ChainHarmonics_Reach | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
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| Speed | FVector | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
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| Wave | FRigUnit_ChainHarmonics_Wave | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
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| WaveCurve | FRuntimeFloatCurve | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
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| WorkData | FRigUnit_ChainHarmonics_WorkData | Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |
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Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h |