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Maximum distance constraint property configuration node.
| Name | FChaosClothAssetSimulationMaxDistanceConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationMaxDistanceConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationMaxDistanceConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetSimulationMaxDistanceConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationMaxDistanceConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InKinematic | FChaosClothAssetConnectableIStringValue | Selection set of SimVertices3D that should be made kinematic regardless of the MaxDistance map value. | ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
|
| KinematicVertices3D | FString | The name of the kinematic vertex set generated by this node. | ChaosClothAsset/SimulationMaxDistanceConfigNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSimulationMaxDistanceConfigNode, |
The maximum distance a simulated particle can reach from its animated skinned cloth mesh position. | ChaosClothAsset/SimulationMaxDistanceConfigNode.h |